With Lightfall, Bungie decided to remove the lowest difficulty setting of Adept to bump the game’s difficulty across the board. Speaking of frustration, let’s talk about difficulty changes. It can be a frustrating fight rather than an enjoyable one. He is large, rocking giant double blades, but ends up feeling more like a bullet sponge encounter. The battles you fight throughout the campaign aren’t anything too spectacular either, all culminating in a final fight with Calus. Osiris and others say it is the most important artifact in the universe, but they never really hint at why that is the case. So throughout the campaign, you are trying to find and secure this Veil before the Witness can. From what I gathered, the Veil is an object of immense power that can cause dire consequences if it falls into the Witness’ grasp. You feel lost, as if everyone around you knows what this Veil thing is and its importance, while you just shrug your shoulders and say I’ve heard that name before. Unfortunately, the story is quite vague in explaining many things to the player. Where the city feels like it should have a population running for their lives, it’s just unmoving holograms, Cabal, and Vex. This creates this stark contrast of emptiness thanks to the Neomuna citizens being placed into a sort of cryosleep while their minds live in Neomuna’s cloud servers. Unlike previous maps, which look more like battlefields or run-down complexes, Neomuna still looks full of life. Outside of the destruction of the Cabal and Vex invasion, the location feels empty to explore. Neomuna, a survivor of humanity’s first Golden Age, is beautiful but quite desolate and lonely. It can even be seen in the new armor you collect within the secret city of Neomuna itself. It’s a look bathed in neon lights, rounded architecture, and lots of holographic elements. If you’re unfamiliar with its aesthetic, it’s similar to what Ubisoft’s Far Cry Blood Dragon attempted to riff on a few years back. You and Osiris are on board in an effort to prevent a catastrophic scenario from occurring.Īs I mentioned earlier, Lightfall has a very 80’s sci-fi cyber movie vibe going on, heck the story even includes a very 80’s training montage! It’s just missing Bonnie Tyler’s I Need a Hero playing in the background. This ship is heading for Neptune and the newly discovered city of Neomuna. In the opening mission, your Guardian attempts to disable a Cabal ship under the control of a reborn Calus, the new disciple to the Witness. But all-in-all, the Witness finally makes its long-awaited arrival to our part of the Sol system, face to face with our Traveler. I won’t spoil the end because it’s a heart tug if you’ve been deep in the story for a while now. Lightfall takes place shortly after the devastating events of Season of the Seraph. But that campaign, well, it’s lacking on the story front. Along with the look, they introduced major gameplay tweaks, an exciting new subclass, and fresh Exotic gear. But in Bungie’s latest expansion to their popular looter-shooter, they took that 80’s inspired sci-fi aesthetic and ran with it. In their defense, I’m positive it’s a style synonymous with the 80’s sci-fi future I just can’t put a name to it. Not only is it close enough in name, but that logo is taking some hard inspiration from Lightyear. “To infinity and beyond!” is precisely what I think every time I see the name of Destiny 2’s latest add-on, Lightfall.
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