![]() ![]() ![]() You should keep your residences in one place and your production buildings elsewhere.regarding storage houses, are they all magically connected?Ĭan i have a claymine in one end of the island, put it into a storage house, and have my brick factories stand in the other end, pulling the clay out from a storage house near the factory.can you make roads that leads directly to the next production building in the line, or does it have to go through a storage house first? when you chain production, such as wheat into a bakery.I couldnt find it on the fandom wiki, but maybe im just blind? found plenty of pictures, but no layout designs. When i was looking at layouts for both residence and production areas, i found nothing on harbor layouts.It seems unrealistic / weird to build residence areas totally separate from industrial areas, due to travel time for an individual worker, but is that just not a factor at all? Is there any reason to have residence houses close to production buildings?.Brand new to the game here, so couple of basic questions. Savegame Viewer - a program to show stats for items, buildings, and buffs (where allocated/build, how many.Auto Clicker - a program to automatically accept visitors, handle the newspaper and buy required items from Nate and Eli (warning: only works for 1920x1080 resolution and when color settings are not changed usage: install autohotkey and autoit from the zip, then open (not execute!) 3 and read the instructions).Anno Toolkit - a webapp to identify fitting items & specialists for guildhouse, townhall and harbourmaster office (supported DLCs: up to Land of Lions).Record building try 3.2 million: Part1 Part2.Archive of the old forum (by Brumiros) - accomanying forum post. ![]() Various layouts (islands, harbours, production, etc.) as screenshots.Island cartography (tile and residence counts).Island outlines and optimal depot placement.Anno Bibel (German): Compact collection of layouts.Save Game Patch - convert multiplayer/coop game to single player.Seed Finder and Visualizer - Goes through all 2147483648 possible seeds to find those with the highest scores (customizable, based on tiles by default) and visualizes the map with islands and NPCs.Map Editor - create custom map templates for new savegames (to use the map template, it must be installed as a mod - see modding page).Mod Manager - conveniently browse and install mods.Calculate how many residents you can supply by exploiting docklands (also known as arbitrage - for advanced users).Maximize the number of depots in a harbour area.Find the best combination of level 4 and level 5 skyscrapers to maximize population + comparison tool to check that the built skyscrapers match the computed solution. ![]()
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